Wiki - Classes
2nd jobSage
Scholar of counters: Dispell, Land Protector, Autospell.
Sages are the anti-magic class. They cancel buffs, absorb spells, lock down ground effects, and give allies elemental weapons.
Battle Sages use Autospell to fire bolts while meleeing; WoE Sages carry Land Protector and Dispell to break enemy plans.

- Tier
- 2nd job
- Role
- Support Caster
- Job change
- Juno - Sage Academy
- Requirement
- Mage Job Lv 40+
- Weapons
- Daggers, rods and staves, books
- Main stats
- INT / DEX, or INT / AGI / DEX for Battle Sage
Key skills
Hindsight (Autospell)
Casts a bolt automatically when you melee.
Free Cast
Move and attack while casting.
Dispell
Removes buffs from a target.
Magnetic Earth (Land Protector)
Cancels and blocks ground spells in an area.
Magic Rod / Spell Breaker
Absorb or interrupt enemy spells.
Endow Blaze / Tsunami / Tornado / Quake
Give an ally's weapon an element.
Volcano / Deluge / Whirlwind
Ground zones that boost one element.
Skill tree
Straight from the server’s skill database. Names are the in-game ones; older guides may use the classic name shown under it.
Tap a skill to see what it needs and what it opens up.
Start here
Step 2
Step 3
Step 4
Step 5
Quest skills - free, learned from an NPC
Create Elemental Converter
Elemental Change Water
Elemental Change Earth
Elemental Change Fire
Elemental Change Wind
Builds
Planned at Base Lv 99. Gear is a solid, reachable setup - not best-in-slot.
Battle Sage
Base Lv 99Melee with Autospell (Hindsight) firing bolts on every swing.
Stats at Base Lv 99
Base stats before job bonuses. Uses 1142 of 1273 stat points.
Skill plan, in order
- 1
Study10 - 2
Cast Cancel1 - 3
Free Cast10 - 4
Hindsight10 - 5
Dragonology5 - 6
Magic Rod1 - 7
Spell Breaker3 - 8
Dispell5 - 9
Sense1 - 10
Endow Quake1 - 11
Earth Spike2
49 of 49 job skill points.
Equipment and cards
Tap an item or card to see which monsters drop it, where they spawn, and which shops sell it.
| Slot | Item | Card | Why |
|---|---|---|---|
| Weapon | Books get ATK from Study (Advanced Book). | ||
| Armor | Light robe with a slot, plus flat HP. | ||
| Garment | -20% Neutral damage. | ||
| Shoes | +8% HP and SP. | ||
| Accessory | DEX shortens cast time. |
How to play it
- Pick Hindsight's bolt to match the monster element, then melee.
- Dispell strips buffs before a fight; Magic Rod eats an incoming spell.
Good to know
- Endows make your party's physical attackers much stronger against the right element.
- Land Protector shuts down Storm Gust and other ground skills in its area.


