Wiki - Classes
1st jobMage
Glass cannon. Storm Gust first, ask questions later.
The Mage trades HP for spells that hit every element. Learn the elemental table early - the right bolt on the right monster doubles your damage.
Fire Wall and Safety Wall keep melee monsters off you while you cast.

- Tier
- 1st job
- Role
- Nuker
- Job change
- Geffen - Magic Academy
- Requirement
- Novice Job Lv 10
- Weapons
- Daggers, rods and staves
- Main stats
- INT / DEX
Key skills
Fire / Cold / Lightning Bolt
Element bolts. One hit per skill level.
Soul Strike
Ghost-element hits, great against undead.
Fire Wall
A wall of flame that blocks and hits monsters.
Safety Wall
Blocks a number of melee hits on one cell.
Frost Diver
Freezes a target in place.
Napalm Beat
Ghost-element splash, fast to cast.
Increase SP Recovery
Faster SP regen. Saves you a lot of sitting.
Skill tree
Straight from the server’s skill database. Names are the in-game ones; older guides may use the classic name shown under it.
Tap a skill to see what it needs and what it opens up.
Start here
Step 2
Step 3
Quest skills - free, learned from an NPC
Energy Coat
Builds
First-job builds are planned at Base Lv 50, around when most players change jobs.
Wizard-bound
Base Lv 50Bolts, Safety Wall, and every prerequisite a Wizard needs.
Stats at Base Lv 50
Base stats before job bonuses. Uses 405 of 420 stat points.
Skill plan, in order
- 1
Cold Bolt10 - 2
Lightning Bolt10 - 3
Fire Bolt10 - 4
Napalm Beat7 - 5
Soul Strike5 - 6
Safety Wall3 - 7
Frost Diver1 - 8
Thunderstorm1 - 9
Stone Curse1 - 10
Sight1
49 of 49 job skill points.
Equipment and cards
Tap an item or card to see which monsters drop it, where they spawn, and which shops sell it.
| Slot | Item | Card | Why |
|---|---|---|---|
| Weapon | - | MATK boost, sold in Geffen. | |
| Armor | Light robe Mages can wear, plus flat HP. | ||
| Garment | A little flee for safety. | ||
| Shoes | +8% HP and SP. | ||
| Accessory | DEX shortens cast time. |
How to play it
- Use the bolt that beats the monster's element.
- Drop Safety Wall under yourself before melee monsters reach you.
Good to know
- Fire Bolt on Earth monsters, Cold Bolt on Fire, Lightning Bolt on Water, Soul Strike on Undead.
- Take Safety Wall before you need it - it is your best escape tool.
Where it leads

Novice
Starter
Wizard
2nd jobAoE Nuker

Sage
2nd jobSupport Caster

Swordsman
1st jobTank

Archer
1st jobDPS

Acolyte
1st jobSupport

Thief
1st jobUtility

Merchant
1st jobEconomy
