Wiki - Classes
Job classes
Every path the wind can carry you down
Amihan runs Pre-Renewal stat and skill formulas. Every character starts as a Novice, picks one of six first jobs at Job Level 10, and moves on to a second job from Job Level 40. Pick a class below for its skills, builds, and where to change jobs.
Job tree
Novice, six first jobs, thirteen second jobs. All twenty are open at launch.
Quick reference
| Class | Tier | Role | Job change | Main stats |
|---|---|---|---|---|
| Novice | Starter | Starter | Training Grounds, then any first-job guild | Hold your stat points until you know your first job |
| Swordsman | 1st job | Tank | Izlude - Swordsman Association | STR first, then AGI or VIT depending on the build |
| Knight | 2nd job | Melee DPS | Prontera - Chivalry (inside the castle grounds) | STR / AGI or STR / VIT / DEX |
| Crusader | 2nd job | Tank | Prontera Castle - Crusader quest | VIT / INT for Grand Cross, STR / AGI for melee |
| Mage | 1st job | Nuker | Geffen - Magic Academy | INT / DEX |
| Wizard | 2nd job | AoE Nuker | Geffen Tower - Wizard Guild | INT / DEX |
| Sage | 2nd job | Support Caster | Juno - Sage Academy | INT / DEX, or INT / AGI / DEX for Battle Sage |
| Archer | 1st job | DPS | Payon - Archer Guild | DEX / AGI |
| Hunter | 2nd job | Ranged DPS | Hunter Guild - entrance in the fields west of Payon | DEX / AGI, or DEX / INT for falcon builds |
| Bard | 2nd job | Party Buffer | Comodo - Wandering Bard | DEX / INT / VIT for support, or DEX / AGI for battle |
| Dancer | 2nd job | Party Buffer | Comodo - Dance School | DEX / INT / VIT for support, or DEX / AGI for battle |
| Acolyte | 1st job | Support | Prontera - Church | INT / VIT / DEX for support, or STR / AGI for battle |
| Priest | 2nd job | Healer | Prontera - Church | INT / VIT / DEX |
| Monk | 2nd job | Burst Melee | St. Capitol Monastery - north of Prontera | STR / AGI or STR / INT / DEX |
| Thief | 1st job | Utility | Morroc - Thief Guild inside the Pyramids | AGI / STR / DEX |
| Assassin | 2nd job | Crit / Burst | Assassin Guild - desert southwest of Morroc | AGI / STR / LUK or AGI / STR / DEX |
| Rogue | 2nd job | Utility / PvP | Rogue Guild - start with the Thug in the Morroc ruins | DEX / AGI / STR |
| Merchant | 1st job | Economy | Alberta - Merchant Guild | STR / VIT / DEX |
| Blacksmith | 2nd job | Crafter / DPS | Blacksmith Guild | STR / AGI / DEX, or DEX / LUK for forging |
| Alchemist | 2nd job | Crafter / PvP | Al De Baran - Alchemist Guild | STR / VIT / DEX, or INT / DEX / LUK for brewing |
How job changes work
Novice to 1st job
Reach Job Level 10 and put all nine points into Basic Skill, then visit the guild of the class you want.
1st to 2nd job
Job Level 40 is the minimum. Most players wait for Job Level 50 so they carry the extra skill points into the second job.
Level caps
Base Level caps at 99. First and second jobs both cap at Job Level 50. Rates are 10x EXP, so the climb is quick but not instant.
- Spend every skill point before you change jobs - the job change NPCs turn you away if you have points left over.
- Bard is male only and Dancer is female only. Every other class is open to both.
- Job changes are permanent. Plan your stats for the second job you want, not just the first.
Not in the launch build
Launch is the classic world build. These classes are switched off for now and will open as later episodes roll out.
- Transcendent classes
- Lord Knight, High Wizard, Sniper, High Priest, Assassin Cross, Whitesmith, and the rest. Rebirth is not in the launch build.
- Super Novice
- A Novice that keeps going to level 99 with first-job skills. Held for a later episode.
- Taekwon line
- Taekwon Kid, Taekwon Master, and Soul Linker. Held for a later episode.
- Ninja and Gunslinger
- Expanded classes from Episode 10. Held for a later episode.





















