Wiki - Classes
StarterNovice
Everyone starts here. Ten job levels, then pick a path.
Every character begins as a Novice on the Training Grounds. The class is short on purpose: learn to move, fight, and use items, then reach Job Level 10 and choose one of the six first jobs.
Spend your nine Basic Skill points before you go - the job change NPCs will not accept you without Basic Skill at level 9.

- Tier
- Starter
- Role
- Starter
- Job change
- Training Grounds, then any first-job guild
- Requirement
- Job Level 10, Basic Skill Lv 9
- Weapons
- Daggers, one-handed swords, axes, maces, rods
- Main stats
- Hold your stat points until you know your first job
Key skills
Basic Skill
Unlocks trading, emotes, parties, and the job change itself.
First Aid
Quest skill. Heals a few HP for a little SP.
Play Dead
Quest skill. Monsters ignore you while you lie still.
Skill tree
Straight from the server’s skill database. Names are the in-game ones; older guides may use the classic name shown under it.
Tap a skill to see what it needs and what it opens up.
Start here
Quest skills - free, learned from an NPC
First Aid
Play Dead
Good to know
- Leave stat points unspent until you have chosen a first job - a Mage and a Swordsman want very different numbers.
- Novice deaths cost no EXP, so the Training Grounds are a safe place to learn the controls.
Where it leads

Swordsman
1st jobTank

Mage
1st jobNuker

Archer
1st jobDPS

Acolyte
1st jobSupport

Thief
1st jobUtility

Merchant
1st jobEconomy
