Wiki - Classes

1st job

Swordsman

Shield, steel, and the front line. Everything starts here.

The Swordsman has the most HP of any first job and the natural HP regeneration to match. It is the easiest class to level solo and the backbone of Knights and Crusaders.

Bash carries you through early levels; Magnum Break clears groups and pushes them back.

Swordsman
Tier
1st job
Role
Tank
Job change
Izlude - Swordsman Association
Requirement
Novice Job Lv 10
Weapons
Daggers, one- and two-handed swords, spears, axes, maces
Main stats
STR first, then AGI or VIT depending on the build

Key skills

  • Bash

    Strong single-target hit. Your main attack for most of the class.

  • Magnum Break

    Fire-element blast around you that knocks enemies back.

  • Provoke

    Pulls a monster onto you and lowers its defense.

  • Endure

    Keep moving and attacking while being hit.

  • Sword Mastery / Two-Handed Sword Mastery

    Flat attack bonus with the matching sword type.

  • Increase HP Recovery

    Faster HP regeneration, and better healing items.

Skill tree

Straight from the server’s skill database. Names are the in-game ones; older guides may use the classic name shown under it.

49 skill points to spend70 to max everything needs unlocks

Tap a skill to see what it needs and what it opens up.

  1. Start here

  2. Step 2

Quest skills - free, learned from an NPC

  • Moving HP-Recovery
  • Fatal Blow
  • Auto Berserk

Builds

First-job builds are planned at Base Lv 50, around when most players change jobs.

Two-hand AGI

Base Lv 50

Fast two-handed sword leveling. Sets up Bowling Bash or Two-Hand Quicken Knight.

Stats at Base Lv 50

STR45AGI50VIT10INT1LUK1DEX18

Base stats before job bonuses. Uses 417 of 420 stat points.

Skill plan, in order

  1. 1Bash10
  2. 2Magnum Break10
  3. 3Sword Mastery1
  4. 4Two-Handed Sword Mastery10
  5. 5Increase HP Recovery10
  6. 6Provoke5
  7. 7Endure3

49 of 49 job skill points.

Equipment and cards

Tap an item or card to see which monsters drop it, where they spawn, and which shops sell it.

SlotItemCardWhy
WeaponTwo-handed sword a Swordsman can use - Claymore is Knight and Crusader only.
ArmorSolid defense and +700 HP early on.
GarmentExtra flee helps an AGI build dodge mobs.
Shoes+8% HP and SP.
AccessoryDEX for hit rate.

How to play it

  • Bash single targets, Magnum Break when a group closes in.
  • Keep AGI ahead of STR until you can reliably hit what you fight.

Good to know

  • Get Increase HP Recovery to 10 if you want to save on potions.
  • Decide early whether you are heading for Knight or Crusader - Crusaders reward some INT, Knights do not.

Where it leads

All classes
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